<configs>
	<append xpath="/entity_classes">


		<entity_class name="vehicleExoSkeletonMonkeyKingAOO">
			<property name="Tags" value="vehicle"/>
			<property name="Class" value="EntityVJeep"/>
			<property name="Parent" value="Cars"/>
			<property name="Prefab" value="#@modfolder:Resources/MKSuit.unity3d?MK_Vehicle4"/>
			<property name="CustomIcon" value="Mking"/>
			<property name="ModelType" value="Standard"/>
			<property name="SurfaceCategory" value="metal"/>
			<property name="IgnoreTrigger" value="true"/>
			<property name="LootListAlive" value="78"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="Explosion.ParticleIndex" value="6"/>
			<property name="Explosion.RadiusBlocks" value="5"/>
			<property name="Explosion.RadiusEntities" value="5"/>
			<property name="Explosion.BlockDamage" value="100"/>
			<property name="Explosion.EntityDamage" value="100"/>
			<property name="RotateToGround" value="true"/>
			<property name="Faction" value="none"/>
			<property name="MapIcon" value="MkingIcon"/>
			<property name="NavObject" value="MKSuit" />

			<property name="Buffs" value="buffMKSuit" />

		</entity_class>
				
	 </append>
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		<effect_group>	
			<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffMKSuitPlayer"/>
			<triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffMKSuitPlayer"/>
		</effect_group>
	</append> 
</configs>