<configs>
	<append xpath="/buffs">
	

	
	
		<buff name="buffMKSuit" hidden="true"> <!-- 0:idle | 1:walk | 2:run -->
			<stack_type value="ignore"/>
			<update_rate value=".1"/>
	
			<effect_group> <!-- transition to walk -->
				<requirement name="CVarCompare" cvar="$RFood" operation="Equals" value=".002"/>
	<!--			<requirement name="CVarCompare" cvar="$MovementStatus" target="self" operation="NotEquals" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MovementStatus" operation="set" value="1"/> -->
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="MK_Idle"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="MK_Walk"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="MK_Run"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel0"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel1"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel2"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel3"/>	
				<triggered_effect trigger="onSelfBuffUpdate"  action="AddBuff" target="selfAOE" target_tags="enemy" range="3" buff="buffShocked"/>
			</effect_group>
			<effect_group> <!-- transition to run -->
				<requirement name="CVarCompare" cvar="$RFood" operation="Equals" value=".001"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="MK_Idle"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="MK_Walk"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="MK_Run"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel0"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel1"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel2"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Wheel3"/>	
				<triggered_effect trigger="onSelfBuffUpdate"  action="AddBuff" target="selfAOE" target_tags="enemy" range="3" buff="buffShocked"/>
			</effect_group>
			<effect_group> <!-- transition to idle -->
				<requirement name="CVarCompare" cvar="$RFood" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="MK_Idle"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="MK_Walk"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="MK_Run"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="Wheel0"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="Wheel1"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="Wheel2"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="Wheel3"/>	
				<triggered_effect trigger="onSelfBuffUpdate"  action="AddBuff" target="selfAOE" target_tags="enemy" range="3" buff="buffShocked"/>		
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range=".1" buff="Invisible" duration="1"/>

			</effect_group>
		</buff>
		<buff name="buffMKSuitPlayer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value=".1"/>
			<effect_group>
				<requirement name="CVarCompare" cvar="_vehicleFood" operation="Equals" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="selfAOE" range="6" cvar="$RFood" operation="set" value="1"/>

			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="_vehicleFood" operation="Equals" value="0.002"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="selfAOE" range="6" cvar="$RFood" operation="set" value=".002"/> 


			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="_vehicleFood" operation="Equals" value=".001"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="selfAOE" range="6" cvar="$RFood" operation="set" value=".001"/>
			</effect_group>
			<effect_group>
				<requirement name="notHasBuff" buff="Invisible"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="true" transform_path="Graphics"/>
			</effect_group>
		</buff>
        <buff name="Invisible" hidden="true">
					<stack_type value="replace"/>
			<update_rate value=".05"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="Graphics"/>	
				<triggered_effect trigger="onSelfBuffUpdate"  action="AddBuff" target="selfAOE" target_tags="enemy" range="3" buff="buffShocked"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="self"  cvar="$timer" operation="add" value="1"/>					
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$timer" operation="Equals" value="300"/>
				<triggered_effect trigger="onSelfBuffUpdate"  action="AddBuff" target="self" buff="messmeup2"/>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="self"  cvar="$timer" operation="set" value="1"/>					
			</effect_group>
			
			
		</buff>
	<buff name="messmeup2" icon="ui_game_symbol_perk" icon_color="255,0,0">
		<duration value="10"/>
		<effect_group>
			<!-- <passive_effect name="HealthChangeOT" operation="base_subtract" value="1"/> -->
			<passive_effect name="WaterChangeOT" operation="base_subtract" value="5"/>
			<passive_effect name="FoodChangeOT" operation="base_subtract" value="5"/>

			<!--
			<passive_effect name="HealthChangeOT" operation="base_subtract" value="5"/>
			<passive_effect name="WaterChangeOT" operation="base_subtract" value="10"/>
			<passive_effect name="FoodChangeOT" operation="base_subtract" value="10"/>


			<passive_effect name="StaminaMaxModifierOT" operation="base_subtract" value="10"/>
			<passive_effect name="HealthMaxModifierOT" operation="base_subtract" value="10"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmount" operation="set" value="-2"/>
			-->
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="foodHealthAmount" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$waterAmount" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$foodAmountAdd" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$waterAmountAdd" operation="set" value="0"/>
		</effect_group>
	</buff>
	</append>
</configs>