<?xml version="1.0" encoding="utf-8"?>
<CraftingPieces>



<CraftingPiece id="mace_head_manhunter_1" name="Manhunter Simple Spiked Head" tier="2" piece_type="Blade" mesh="mace_head_23" distance_to_next_piece="15.4" distance_to_previous_piece="8.2" weight="0.8" full_scale="true">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="1" physics_material="wood_weapon" body_name="bo_mace_a">
      <Thrust damage_type="Pierce" damage_factor="1" />
      <Swing damage_type="Blunt" damage_factor="2.3" />
    </BladeData>
    <Materials>
      <Material id="Iron2" count="2" />
    </Materials>
  </CraftingPiece>

<CraftingPiece id="mace_head_manhunter_2" name="Manhunter Spiked Club" tier="2" piece_type="Blade" mesh="mace_head_5" length="25.5" weight="1.0" full_scale="true">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="1" physics_material="wood_weapon" body_name="bo_mace_a">
      <Thrust damage_type="Pierce" damage_factor="1" />
      <Swing damage_type="Blunt" damage_factor="2.3" />
    </BladeData>
    <Materials>
      <Material id="Iron2" count="2" />
      <Material id="Wood" count="1" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="mace_head_manhunter_3" name="Manhunter Large Morningstar Head" tier="3" piece_type="Blade" mesh="mace_head_9" length="16.7" weight="1.567" full_scale="true">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="1" physics_material="wood_weapon" body_name="bo_mace_a">
      <Thrust damage_type="Pierce" damage_factor="1.7" />
      <Swing damage_type="Blunt" damage_factor="2.8" />
    </BladeData>
    <Materials>
      <Material id="Iron3" count="2" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="mace_head_manhunter_4" name="Manhunter Bone Crusher Head" tier="4" piece_type="Blade" mesh="mace_head_16" length="16.5" weight="1.0" full_scale="true" excluded_item_usage_features="thrust">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="1" physics_material="wood_weapon" body_name="bo_mace_a">
      <Swing damage_type="Blunt" damage_factor="3.4" />
    </BladeData>
    <Materials>
      <Material id="Iron3" count="3" />
    </Materials>
  </CraftingPiece>



  
  
  <CraftingPiece id="spear_blade_40" name="{=NAHHwS3G}Broad Leaf Shaped Spear Tip" tier="3" piece_type="Blade" mesh="spear_blade_40" length="42" weight="0.3928">
    <PieceUsages unavailable_usages="" />
    <BladeData stack_amount="5" physics_material="wood_weapon" body_name="bo_spear_b" holster_mesh="throwing_spear_quiver_3_1" holster_body_name="bo_throwing_spear_quiver_3_1" holster_mesh_length="96.8">
      <Thrust damage_type="Pierce" damage_factor="2.1" />
      <Swing damage_type="Blunt" damage_factor="1.1" />
    </BladeData>
    <Materials>
      <Material id="Iron3" count="5" />
    </Materials>
  </CraftingPiece>

  
  <CraftingPiece id="spear_blade_41" name="{=TKVxb6QD}Thamaskene Steel Leaf Shaped Spear Head" tier="4" piece_type="Blade" mesh="spear_blade_41" length="53.2" weight="0.2792" excluded_item_usage_features="swing">
    <PieceUsages unavailable_usages="" />
    <BladeData stack_amount="1" physics_material="wood_weapon" body_name="bo_spear_b" holster_mesh="throwing_spear_quiver_1_1" holster_body_name="bo_throwing_spear_quiver_1_1" holster_mesh_length="68.9">
      <Thrust damage_type="Pierce" damage_factor="2.5" />
    </BladeData>
    <Materials>
      <Material id="Iron5" count="2" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="spear_blade_45" name="{=!}Voulge Head" tier="4" piece_type="Blade" mesh="spear_blade_45" length="40" weight="0.53" excluded_item_usage_features="">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="3" physics_material="metal_weapon" body_name="bo_spear_b">
      <Thrust damage_type="Pierce" damage_factor="3.1" />
      <Swing damage_type="Cut" damage_factor="3.3" />
    </BladeData>
    <Materials>
      <Material id="Iron4" count="2" />
    </Materials>
	<Flags>
      <Flag name="CanDismount" />
	  <Flag name="BonusAgainstShield" />
    </Flags>
  </CraftingPiece>
  
  <CraftingPiece id="axe_craft_10_head" name="{=LNDbMUK0}Fine Steel Voulge Head" tier="5" piece_type="Blade" mesh="axe_craft_10_head" distance_to_next_piece="23" distance_to_previous_piece="4" weight="0.7">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BuildData piece_offset="-8" />
    <BladeData stack_amount="1" blade_length="23.118" blade_width="18.371" physics_material="metal_weapon" body_name="bo_axe_longer_b">
      <Thrust damage_type="Pierce" damage_factor="3.4" />
      <Swing damage_type="Cut" damage_factor="3.6" />
    </BladeData>
    <Flags>
      <Flag name="CanBePickedUpFromCorpse" type="ItemFlags" />
    </Flags>
    <Materials>
      <Material id="Iron5" count="2" />
    </Materials>
	<Flags>
      <Flag name="CanDismount" />
	  <Flag name="BonusAgainstShield" />
    </Flags>
  </CraftingPiece>
  
  
  <CraftingPiece id="spear_blade_12" name="{=5ALE9Joh}War Scythe Head" tier="2" piece_type="Blade" mesh="spear_blade_12" length="63" weight="0.4248" excluded_item_usage_features="shield:thrust">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
      <Swing damage_type="Cut" damage_factor="2.3" />
    </BladeData>
	<Materials>
      <Material id="Iron2" count="1" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="mace_head_25" name="{=45k6EEUu}Iron Bill Head" tier="2" piece_type="Blade" mesh="mace_head_25" length="35.5" weight="0.658" full_scale="true" excluded_item_usage_features="thrust">
    <PieceUsages unavailable_usages="" />
    <BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_mace_a">
      <Swing damage_type="Pierce" damage_factor="2.5" />
    </BladeData>
    <Materials>
      <Material id="Iron2" count="2" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="spear_blade_33" name="{=R62maL2H}Bill Head" tier="2" piece_type="Blade" mesh="spear_blade_33" length="35.5" weight="0.4296" excluded_item_usage_features="shield:thrust">
    <PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
    <BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
      <Swing damage_type="Cut" damage_factor="2.5" />
    </BladeData>
    <Flags></Flags>
    <Materials>
      <Material id="Iron2" count="2" />
    </Materials>
	<Flags>
      <Flag name="CanDismount" />
    </Flags>
  </CraftingPiece>
  
  <CraftingPiece id="spear_blade_7" name="{=dXRt8jY4}Menavlion Head" tier="4" piece_type="Blade" mesh="spear_blade_7" length="52.924" weight="0.3656" excluded_item_usage_features="swing">
    <PieceUsages unavailable_usages="" />
    <BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
      <Thrust damage_type="Pierce" damage_factor="2.7" />
    </BladeData>
    <Materials>
      <Material id="Iron4" count="1" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="spear_blade_18" name="{=qSV6C2tp}Swordstaff Head" tier="5" piece_type="Blade" mesh="spear_blade_18" length="70" weight="0.9096" excluded_item_usage_features="swing">
    <PieceUsages unavailable_usages="" />
    <BladeData stack_amount="3" physics_material="wood_weapon" body_name="bo_spear_b">
      <Thrust damage_type="Pierce" damage_factor="3.0" />
    </BladeData>
    <Materials>
      <Material id="Iron5" count="1" />
    </Materials>
  </CraftingPiece>
  
  <CraftingPiece id="axe_craft_17_head" name="{=R62maL2H}Bill Head" tier="4" piece_type="Blade" mesh="axe_craft_17_head" distance_to_next_piece="21" distance_to_previous_piece="3.8" weight="1.132">
    <PieceUsages unavailable_usages="" />
    <BuildData piece_offset="-7.6" />
    <BladeData stack_amount="3" blade_length="33.887" blade_width="22.47" physics_material="metal_weapon" body_name="bo_axe_longer_b">
      <Swing damage_type="Cut" damage_factor="3.3" />
    </BladeData>
    <Flags>
      <Flag name="CanBePickedUpFromCorpse" type="ItemFlags" />
    </Flags>
    <Materials>
      <Material id="Iron4" count="2" />
    </Materials>
	<Flags>
      <Flag name="CanDismount" />
    </Flags>
  </CraftingPiece>
  
  
  <CraftingPiece id="spear_handle_27" name="{=tSQbGb4m}Extra Long Mahogany Shaft" tier="4" piece_type="Handle" mesh="spear_handle_27" length="290" weight="1.6">
    <PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:TwoHandedPolearm_Bracing:Javelin" />
    <BuildData piece_offset="55.9" />
    <Materials>
      <Material id="Wood" count="1" />
    </Materials>
  </CraftingPiece>
  
  
  <CraftingPiece id="spear_handle_26" name="{=ELpWa0K5}Cured Oaken Pike Shaft" tier="5" piece_type="Handle" mesh="spear_handle_26" length="280" weight="1.6">
    <PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:TwoHandedPolearm_Bracing:Javelin" />
    <BuildData piece_offset="55.9" />
    <Materials>
      <Material id="Wood" count="3" />
    </Materials>
  </CraftingPiece>
  
  
  <CraftingPiece id="battania_blade_7_new" name="{=1Ia3Wxbf}Fine Steel Falx Blade" tier="5" piece_type="Blade" mesh="battania_blade_7" culture="Culture.battania" length="80" weight="0.7" excluded_item_usage_features="shield:thrust">
    <PieceUsages unavailable_usages="OneHandedSword" />
    <BladeData stack_amount="3" physics_material="metal_weapon" body_name="bo_sword_one_handed">
      <Swing damage_type="Cut" damage_factor="5.0" />
    </BladeData>
    <Flags>
      <Flag name="BonusAgainstShield" />
    </Flags>
    <Materials>
      <Material id="Iron6" count="3" />
    </Materials>
  </CraftingPiece>

  
 
</CraftingPieces>