<Items>
  <CraftedItem id="manhunter_polearm_1" name="Manhunter Simple Club" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="mace_head_manhunter_1" Type="Blade" scale_factor="110" />
      <Piece id="spear_guard_16" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_21" Type="Handle" scale_factor="80" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="manhunter_polearm_2" name="Manhunter Spiked Club" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="mace_head_manhunter_2" Type="Blade" scale_factor="110" />
      <Piece id="spear_guard_16" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_21" Type="Handle" scale_factor="80" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="manhunter_polearm_3" name="Manhunter Morningstar" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="mace_head_manhunter_3" Type="Blade" scale_factor="110" />
      <Piece id="spear_guard_16" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_15" Type="Handle" scale_factor="90" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="manhunter_polearm_4" name="Manhunter Bone Crusher" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="mace_head_manhunter_4" Type="Blade" scale_factor="110" />
      <Piece id="spear_guard_16" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_15" Type="Handle" scale_factor="90" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <!-- <CraftedItem id="imperial_throwing_spear_1_t4" name="{=1oQWbXJw}Pila" crafting_template="Javelin" culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_38" Type="Blade" scale_factor="250" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="90" />
      <Piece id="spear_handle_11" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="120" />
    </Pieces>
  </CraftedItem> -->

  <CraftedItem id="western_throwing_spear_1_t3"
    name="Western Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_20"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="western_throwing_spear_1_t4"
    name="Fine Steel Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_11"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="northern_throwing_spear_1_t3"
    name="Broad Leaf Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_40"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="northern_throwing_spear_1_t4"
    name="Northern Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.sturgia">
    <Pieces>
      <Piece id="spear_blade_41"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_throwing_spear_1_t2"
    name="Lyrion Simple Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.lyrion">
    <Pieces>
      <Piece id="spear_blade_3"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="lyrion_throwing_spear_1_t3"
    name="Lyrion Leaf Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.lyrion">
    <Pieces>
      <Piece id="spear_blade_40"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>
  <CraftedItem id="lyrion_throwing_spear_1_t4"
    name="Lyrion Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.lyrion">
    <Pieces>
      <Piece id="spear_blade_11"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_guard_19" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="highland_throwing_spear_1_t3"
    name="{=EgrNdBct}Highland Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_20"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="highland_throwing_spear_1_t4"
    name="{=EgrNdBct}Highland Fine Steel Throwing Spear"
    crafting_template="TwoHandedPolearm"
    culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_42"
        Type="Blade"
        scale_factor="90" />
      <Piece id="spear_handle_14"
        Type="Handle"
        scale_factor="90" />
    </Pieces>
  </CraftedItem>


  <CraftedItem id="lyrion_javelin_t3" name="Numes Javelin" crafting_template="Javelin" culture="Culture.lyrion" item_modifier_group="spear_dart_throwing">
    <Pieces>
      <Piece id="spear_blade_40" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_2" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_javelin_t4" name="Numes Javelin" crafting_template="Javelin" culture="Culture.lyrion" item_modifier_group="spear_dart_throwing">
    <Pieces>
      <Piece id="spear_blade_42" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_2" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>



  <CraftedItem id="lyrion_spear_1_t2" name="Lyrion Simple Spear" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_15" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_16" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_1" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_spear_2_t2" name="Lyrion Bamboo Spear" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_3" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_17" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_3" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_spear_t3" name="Lyrion Leaf Spear" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_40" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_18" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_22" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_spear_1_t4" name="Lyrion Tasseled Spear" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_11" Type="Blade" scale_factor="90" />
      <Piece id="spear_guard_19" Type="Guard" scale_factor="90" />
      <Piece id="spear_handle_20" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_spear_2_t4" name="Lyrion Fine Steel Leaf Spear" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_42" Type="Blade" scale_factor="90" />
      <Piece id="spear_guard_20" Type="Guard" scale_factor="80" />
      <Piece id="spear_handle_20" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="lyrion_spear_t5" name="Lyrion Hoplite Spear" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_6" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_3" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_20" Type="Handle" scale_factor="100" />
      <Piece id="spear_pommel_10" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>


  <CraftedItem id="western_spear_4_t4" name="{=t28VYqjP}Thamaskene Steel Spear" crafting_template="TwoHandedPolearm" culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_41" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_3" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_27" Type="Handle" scale_factor="90" />
      <Piece id="spear_pommel_4" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="highland_spear_3_t3" name="{=HVcwvRMF}Reinforced Highland Spear" crafting_template="TwoHandedPolearm" culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_20" Type="Blade" scale_factor="100" />
      <Piece id="spear_handle_23" Type="Handle" scale_factor="110" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="highland_spear_4_t4" name="{=duIWCjdD}Steel Tipped Hooked Spear" crafting_template="TwoHandedPolearm" culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_42" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_5" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_27" Type="Handle" scale_factor="110" />
      <Piece id="spear_pommel_1" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="highland_lance_t4" name="Battanian Leaf Shaped Lance" crafting_template="TwoHandedPolearm" culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_40" Type="Blade" scale_factor="90" />
      <Piece id="spear_guard_9" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_17" Type="Handle" scale_factor="115" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="highland_lance_t5" name="Battanian Wide Leaf Lance" crafting_template="TwoHandedPolearm" culture="Culture.battania">
    <Pieces>
      <Piece id="spear_blade_39" Type="Blade" scale_factor="90" />
      <Piece id="spear_guard_4" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_17" Type="Handle" scale_factor="115" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="imperial_spear_t3" name="Imperial Pine Kontos" crafting_template="TwoHandedPolearm" culture="Culture.empire">
    <Pieces>
      <Piece id="spear_blade_8" Type="Blade" scale_factor="80" />
      <Piece id="spear_guard_10" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_5" Type="Handle" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="western_spear_t5" name="Western Boar Spear" crafting_template="TwoHandedPolearm" culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_5" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_6" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_4" Type="Handle" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="southern_spear_t5" name="Fine Steel Thorned Spear" crafting_template="TwoHandedPolearm" culture="Culture.aserai">
    <Pieces>
      <Piece id="spear_blade_6" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_14" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_16" Type="Handle" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="apolssalian_sarissa_t3" name="Sarissa" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_8" Type="Blade" scale_factor="90" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_27" Type="Handle" scale_factor="100" />
      <Piece id="spear_pommel_10" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="apolssalian_sarissa_t4" name="Leaf Shaped Sarissa" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_41" Type="Blade" scale_factor="90" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_27" Type="Handle" scale_factor="100" />
      <Piece id="spear_pommel_10" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="apolssalian_sarissa_t5" name="Oak Sarissa" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_18" Type="Blade" scale_factor="90" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_26" Type="Handle" scale_factor="100" />
      <Piece id="spear_pommel_13" Type="Pommel" scale_factor="60" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="apolssalian_lance_t4" name="Xyston" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_7" Type="Blade" scale_factor="110" />
      <Piece id="spear_handle_24" Type="Handle" scale_factor="105" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="apolssalian_lance_t5" name="Royal Xyston" crafting_template="TwoHandedPolearm">
    <Pieces>
      <Piece id="spear_blade_18" Type="Blade" scale_factor="110" />
      <Piece id="spear_handle_24" Type="Handle" scale_factor="110" />
    </Pieces>
  </CraftedItem>


  <CraftedItem id="vlandia_polearm_1_t5" name="{=zbsajPMp}Voulge" crafting_template="TwoHandedPolearm" culture="Culture.vlandia">
    <Pieces>
      <Piece id="axe_craft_10_head" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_15" Type="Handle" scale_factor="105" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="rhodok_polearm_t4" name="{=zbsajPMp}Voulge" crafting_template="TwoHandedPolearm" culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_45" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_14" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="rhodok_polearm_1_t2" name="{=zbsajPMp}War Scythe" crafting_template="TwoHandedPolearm" culture="Culture.vlandia">
    <Pieces>
      <Piece id="spear_blade_12" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_14" Type="Handle" scale_factor="105" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="rhodok_pike_t3" name="{=RwpJFXxc}Mahogany Pike" crafting_template="Pike">
    <Pieces>
      <Piece id="spear_blade_20" Type="Blade" scale_factor="95" />
      <Piece id="spear_handle_27" Type="Handle" scale_factor="90" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="rhodok_cleaver_2h_t3" name="Rhodok Great Falchion" crafting_template="TwoHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_1" Type="Blade" scale_factor="100" />
      <Piece id="cleaver_guard_2" Type="Guard" scale_factor="100" />
      <Piece id="khuzait_grip_14" Type="Handle" scale_factor="100" />
      <Piece id="khuzait_pommel_6" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="rhodok_cleaver_2h_t4" name="Rhodok Pointed Cleaver" crafting_template="TwoHandedSword">
    <Pieces>
      <Piece id="cleaver_blade_3" Type="Blade" scale_factor="100" />
      <Piece id="cleaver_guard_3" Type="Guard" scale_factor="100" />
      <Piece id="vlandian_grip_12" Type="Handle" scale_factor="100" />
      <Piece id="battania_pommel_3" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>


  <CraftedItem id="battania_2hsword_6_t5" name="Fine Steel Falx" crafting_template="TwoHandedSword" culture="Culture.battania">
    <Pieces>
      <Piece id="battania_blade_7_new" Type="Blade" scale_factor="120" />
      <Piece id="battania_guard_1" Type="Guard" scale_factor="80" />
      <Piece id="battania_grip_5" Type="Handle" scale_factor="70" />
      <Piece id="battania_pommel_9" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="khuzait_polearm_1_t4" name="{=6hwZwODh}Glaive" crafting_template="TwoHandedPolearm" culture="Culture.khuzait" appearance="0">
    <Pieces>
      <Piece id="spear_blade_19" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_15" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="easter_polesword_t4" name="{=2FubBDYB}Eastern Polesword" crafting_template="TwoHandedPolearm" culture="Culture.aserai" appearance="0">
    <Pieces>
      <Piece id="spear_blade_22" Type="Blade" scale_factor="100" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_16" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="polesword_t4" name="{=2FubBDYB}Eastern Polesword" crafting_template="TwoHandedPolearm" culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_22" Type="Blade" scale_factor="60" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_8" Type="Handle" scale_factor="60" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="khuzait_polearm_2_t4" name="Eastern Glaive" crafting_template="TwoHandedPolearm" culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_19" Type="Blade" scale_factor="70" />
      <Piece id="default_polearm_guard" Type="Guard" scale_factor="100" />
      <Piece id="spear_handle_8" Type="Handle" scale_factor="60" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="khuzait_polearm_2_t5" name="{=JxV66l02}Long Glaive" crafting_template="TwoHandedPolearm" culture="Culture.khuzait">
    <Pieces>
      <Piece id="spear_blade_24" Type="Blade" scale_factor="100" />
      <Piece id="spear_guard_12" Type="Guard" scale_factor="80" />
      <Piece id="spear_handle_8" Type="Handle" scale_factor="100" />
      <Piece id="default_polearm_pommel" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>


  <CraftedItem id="bardiche_2haxe_1_t4"
    name="{=BAsjzOiH}Bardiche"
    crafting_template="TwoHandedAxe"
    culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_16_head"
        Type="Blade"
        scale_factor="90" />
      <Piece id="axe_craft_10_handle"
        Type="Handle"
        scale_factor="110" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="bardiche_2haxe_2_t5"
    name="{=hTPJXK1w}Heavy Bardiche"
    crafting_template="TwoHandedAxe"
    culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_38_head"
        Type="Blade"
        scale_factor="90" />
      <Piece id="axe_craft_1_handle"
        Type="Handle"
        scale_factor="110" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="cavalry_bardiche_2haxe_1_t4"
    name="{=BAsjzOiH}Cavalry Bardiche"
    crafting_template="TwoHandedAxe"
    culture="Culture.aserai">
    <Pieces>
      <Piece id="axe_craft_16_head"
        Type="Blade"
        scale_factor="65" />
      <Piece id="axe_craft_10_handle"
        Type="Handle"
        scale_factor="120" />
    </Pieces>
  </CraftedItem>


  <CraftedItem id="kaskara_2hsword_t3" name="{=24MA4JLX}Ridged Long Kaskara" crafting_template="TwoHandedSword" culture="Culture.aserai">
    <Pieces>
      <Piece id="vlandian_blade_8" Type="Blade" scale_factor="100" />
      <Piece id="aserai_guard_5" Type="Guard" scale_factor="100" />
      <Piece id="aserai_grip_21" Type="Handle" scale_factor="105" />
      <Piece id="aserai_pommel_9" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="southern_broad_2hsword_t4" name="{=59TEk33X}Southern Broad Kaskara" crafting_template="TwoHandedSword" culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_5" Type="Blade" scale_factor="100" />
      <Piece id="aserai_guard_8" Type="Guard" scale_factor="100" />
      <Piece id="aserai_grip_20" Type="Handle" scale_factor="100" />
      <Piece id="cleaver_pommel_2" Type="Pommel" scale_factor="100" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="southern_2hscimitar_t4" name="Southern Darkened Steel Long Scimitar" crafting_template="TwoHandedSword" culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_8" Type="Blade" scale_factor="110" />
      <Piece id="aserai_guard_3" Type="Guard" scale_factor="80" />
      <Piece id="aserai_grip_18" Type="Handle" scale_factor="100" />
      <Piece id="khuzait_pommel_7" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="southern_2hsword_t4" name="Southern Fine Steel Long Kaskara" crafting_template="TwoHandedSword" culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_1" Type="Blade" scale_factor="110" />
      <Piece id="aserai_guard_9" Type="Guard" scale_factor="80" />
      <Piece id="aserai_grip_22" Type="Handle" scale_factor="100" />
      <Piece id="battania_pommel_4" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <CraftedItem id="southern_2hsword_t5" name="Thamaskene Steel Long Kaskara" crafting_template="TwoHandedSword" culture="Culture.aserai">
    <Pieces>
      <Piece id="aserai_blade_11" Type="Blade" scale_factor="110" />
      <Piece id="aserai_guard_2" Type="Guard" scale_factor="80" />
      <Piece id="aserai_grip_13" Type="Handle" scale_factor="100" />
      <Piece id="aserai_pommel_8" Type="Pommel" scale_factor="80" />
    </Pieces>
  </CraftedItem>

  <!-- SHIELDS -->


  <Item id="small_phalanx_shield" name="Small Phalangite Shield" using_tableau="true" body_name="bo_cap_aserai_shields_e" shield_body_name="bo_aserai_shields_e" recalculate_body="false" mesh="aserai_shields_e" culture="Culture.aserai" weight="2.0" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.07,-0.1,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="92" thrust_damage_type="Blunt" speed_rating="92" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="12" center_of_mass="-0.0, 0.1, 0.1" hit_points="220" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="phalanx_shield" name="Phalangite Shield" using_tableau="true" body_name="bo_cap_aserai_shields_e" shield_body_name="bo_aserai_shields_e" recalculate_body="false" mesh="aserai_shields_e" culture="Culture.aserai" weight="4.0" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.07,-0.1,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="36" center_of_mass="-0.0, 0.1, 0.1" hit_points="290" item_modifier_group="shield_metal">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="stronger_phalanx_shield" name="Reinforced Phalangite Shield" body_name="bo_cap_shield_khuzait_cavalary_d" shield_body_name="bo_shield_khuzait_cavalary_d" recalculate_body="false" mesh="shield_khuzait_cavalary_d" culture="Culture.khuzait" using_tableau="true" weight="4.0" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="30" center_of_mass="-0.0,0.075,0.05" hit_points="320" item_modifier_group="shield_metal">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <!-- BATTANIA -->

  <Item id="battania_targe_b" name="{=MnmUBlbL}Targe" using_tableau="true" body_name="bo_cap_battania_targe_b" shield_body_name="bo_battania_targe_b" recalculate_body="false" mesh="battania_targe_b" culture="Culture.battania" weight="2.5" appearance="1.1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.02, 0.01, 0.02" rotation="3.70,9.50,36.40" weapon_length="70" center_of_mass="-0.0, 0.12, 0.1" hit_points="270" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="battania_shield_targe_a" name="{=JzZJpbTB}Reinforced Targe" using_tableau="true" body_name="bo_cap_battania_shield_targe_a" shield_body_name="bo_battania_shield_targe_a" recalculate_body="false" mesh="battania_shield_targe_a" culture="Culture.battania" weight="3.0" appearance="1.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.12, 0.08, 0.01" rotation="3.40,5.10,25.00" weapon_length="70" center_of_mass="-0.0, 0.12, 0.1" hit_points="330" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="highland_scouts_shield" name="{=dbbwszHd}Highland Round Shield" body_name="bo_cap_shield_battania_cavalary_a" shield_body_name="bo_shield_battania_cavalary_a" recalculate_body="false" mesh="shield_battania_cavalary_a" culture="Culture.battania" using_tableau="true" weight="4.2" appearance="0.9" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,-0.04">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.055,0.05" hit_points="400" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="highland_riders_shield" name="{=OSHSIyhN}Highland Cavalry Shield" body_name="bo_cap_shield_battania_cavalary_b" shield_body_name="bo_shield_battania_cavalary_b" recalculate_body="false" mesh="shield_battania_cavalary_b" culture="Culture.battania" using_tableau="true" weight="4.7" appearance="0.9" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,-0.04">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="120" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.055,0.05" hit_points="440" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <Item id="battania_large_shield_a" name="{=przGGaVm}Bronze Reinforced Highland Large Shield" body_name="bo_cap_battania_large_shield_a" shield_body_name="bo_battania_large_shield_a" recalculate_body="false" mesh="battania_large_shield_a" culture="Culture.battania" using_tableau="true" weight="3.5" appearance="1.1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="0.05, -0.01, 0.00" rotation="-91.80,-62.90,0.00" weapon_length="90" center_of_mass="0.0,0.065,0.05" hit_points="430">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="battania_large_shield_b" name="{=vsI4M5oq}Iron Reinforced Highland Large Shield" body_name="bo_cap_battania_large_shield_b" shield_body_name="bo_battania_large_shield_b" recalculate_body="false" mesh="battania_large_shield_b" culture="Culture.battania" using_tableau="true" weight="3.5" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="0.04, -0.01, 0.0" rotation="254.50,-62.10,8.70" weapon_length="90" center_of_mass="0.0,0.065,0.05" hit_points="480">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="battania_large_shield_c" name="{=wAcc9SX4}Highland Large Shield" body_name="bo_cap_battania_large_shield_c" shield_body_name="bo_battania_large_shield_c" recalculate_body="false" mesh="battania_large_shield_c" culture="Culture.battania" using_tableau="true" weight="3.5" appearance="0.5" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0.1,0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="0.01, 0.0, -0.01" rotation="254.50,-68.80,8.70" weapon_length="90" center_of_mass="0.0,0.065,0.05" hit_points="390">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>


  <!-- ASERAI -->

  <Item id="bound_adarga" name="{=gfQDDkEY}Wooden Adarga" using_tableau="true" body_name="bo_cap_aserai_shields_h" shield_body_name="bo_aserai_shields_h" recalculate_body="false" mesh="aserai_shields_h" culture="Culture.aserai" weight="1.7" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="0.0,0.05,0.05" hit_points="240" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="adarga" name="{=QcKpipVr}Adarga" body_name="bo_cap_shield_aserai_cavalary_a" shield_body_name="bo_shield_aserai_cavalary_a" recalculate_body="false" mesh="shield_aserai_cavalary_a" culture="Culture.aserai" using_tableau="true" weight="2.2" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="100" thrust_damage_type="Blunt" speed_rating="100" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.0,0.05" hit_points="200" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="studded_adarga" name="{=0666zYUB}Studded Adarga" body_name="bo_cap_shield_aserai_cavalary_b" shield_body_name="bo_shield_aserai_cavalary_b" recalculate_body="false" mesh="shield_aserai_cavalary_b" culture="Culture.aserai" using_tableau="true" weight="3.2" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.0,0.05" hit_points="260" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="ornate_adarga" name="{=YRYJGzxw}Ornate Adarga" body_name="bo_cap_shield_aserai_cavalary_c" shield_body_name="bo_shield_aserai_cavalary_c" recalculate_body="false" mesh="shield_aserai_cavalary_c" culture="Culture.aserai" using_tableau="true" weight="4.0" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.0,0.05" hit_points="320" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>
  <Item id="large_adarga" name="{=cXesETQJ}Large Adarga" using_tableau="true" body_name="bo_cap_aserai_shields_i" shield_body_name="bo_aserai_shields_i" recalculate_body="false" mesh="aserai_shields_i" culture="Culture.aserai" weight="4.5" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.06,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="0.0,0.05,0.05" hit_points="350" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="bound_desert_round_shield" name="{=6SxJ9cpN}Southern Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_c" shield_body_name="bo_aserai_shields_d" recalculate_body="false" mesh="aserai_shields_d" culture="Culture.aserai" weight="3.6" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.12,-0.15,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0, 0.1, 0.1" hit_points="245" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="desert_round_shield" name="{=6Cc4zpeQ}Reinforced Southern Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_d" shield_body_name="bo_aserai_shields_c" recalculate_body="false" mesh="aserai_shields_c" culture="Culture.aserai" weight="4.4" appearance="0.9" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.12,-0.20,-0.08">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="70" center_of_mass="-0.0, 0.12, 0.1" hit_points="300" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="curved_round_shield" name="{=hE8s9bpP}Curved Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_e" shield_body_name="bo_aserai_shields_e" recalculate_body="false" mesh="aserai_shields_e" culture="Culture.aserai" weight="4.0" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.07,-0.1,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="66" center_of_mass="-0.0, 0.1, 0.1" hit_points="290" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="studded_round_shield" name="{=QodawBSN}Iron Round Shield" using_tableau="true" body_name="bo_cap_aserai_shields_c" shield_body_name="bo_aserai_shields_f" recalculate_body="false" mesh="aserai_shields_f" culture="Culture.aserai" weight="5.5" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0, 0.1, 0.1" hit_points="420" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="steel_round_shield" name="{=FktkkUMK}Steel Round Shield" body_name="bo_cap_aserai_shields_g" shield_body_name="bo_aserai_shields_g" recalculate_body="false" mesh="aserai_shields_g" culture="Culture.aserai" weight="7" appearance="0.9" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.07,-0.05">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="22" thrust_damage_type="Blunt" speed_rating="22" physics_material="metal_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="0.01, 0.07, 0.1" hit_points="520" item_modifier_group="shield_metal">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <!-- EMPIRE -->

  <Item id="horsemans_heater_shield" name="{=LOhfAMnh}Small Cavalry Heater Shield" body_name="bo_cap_heater_shield_b" shield_body_name="bo_heater_shield_b" recalculate_body="false" mesh="heater_shield_b" culture="Culture.empire" using_tableau="true" weight="2.2" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="97" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="65" center_of_mass="0.0,0.1,0.05" hit_points="210" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="heater_shield_with_cutout" name="{=txgUxMYw}Heater Shield With Cutout" body_name="bo_cap_heater_shield_e" shield_body_name="bo_heater_shield_e" recalculate_body="false" mesh="heater_shield_e" culture="Culture.empire" using_tableau="true" weight="2.3" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,-0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="80" center_of_mass="0.0,0.1,0.8" hit_points="235" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="small_flat_heater_shield" name="{=iFPkhVGe}Small Flat Heater Shield" body_name="bo_cap_heater_shield_h" shield_body_name="bo_heater_shield_h" recalculate_body="false" mesh="heater_shield_h" culture="Culture.empire" using_tableau="true" weight="2.5" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.08,0,0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="7" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="95" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="70" center_of_mass="-0.035,0.1,0.05" hit_points="240" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="small_heater_shield" name="{=Ai7qIb9I}Small Heater Shield" body_name="bo_cap_heater_shield_c" shield_body_name="bo_heater_shield_c" recalculate_body="false" mesh="heater_shield_c" culture="Culture.empire" using_tableau="true" weight="2.9" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="70" center_of_mass="0.0,0.1,0.05" hit_points="270" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="flat_heater_shield" name="{=ap2yulQ2}Flat Heater Shield" body_name="bo_cap_heater_shield_f" shield_body_name="bo_heater_shield_f" recalculate_body="false" mesh="heater_shield_f" culture="Culture.empire" using_tableau="true" weight="4.1" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.10,0.1,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="10" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="93" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="0.0,0.1,0.05" hit_points="310" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="bracketed_heater_shield" name="{=buaIafV6}Bracketed Heater Shield" body_name="bo_cap_heater_shield_j" shield_body_name="bo_heater_shield_j" recalculate_body="false" mesh="heater_shield_j" culture="Culture.empire" using_tableau="true" weight="4.4" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="95" center_of_mass="-0.0,0.1,0.05" hit_points="350" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="wide_heater_shield" name="{=OhEQUMk0}Wide Heater Shield" body_name="bo_cap_heater_shield_i" shield_body_name="bo_heater_shield_i" recalculate_body="false" mesh="heater_shield_i" culture="Culture.empire" using_tableau="true" weight="4.7" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="-0.0,0.2,0.05" hit_points="400" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="heavy_heater_shield" name="{=rF7Xm7C0}Heavy Heater Shield" body_name="bo_cap_heater_shield_g" shield_body_name="bo_heater_shield_g" recalculate_body="false" mesh="heater_shield_g" culture="Culture.empire" using_tableau="true" weight="5.5" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="17" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="87" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="100" center_of_mass="0.0,0.05,0.05" hit_points="440" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="tall_heater_shield" name="{=Lbm7asY3}Tall Heater Shield" body_name="bo_cap_heater_shield_k" shield_body_name="bo_heater_shield_k" recalculate_body="false" mesh="heater_shield_k" culture="Culture.empire" using_tableau="true" weight="6.1" appearance="0.6" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="13" thrust_speed="55" thrust_damage_type="Blunt" speed_rating="55" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="105" center_of_mass="-0.0,0.1,0.05" hit_points="510" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <Item id="oval_shield" name="{=927d3urB}Wooden Oval Shield" body_name="bo_cap_aserai_shields_b" shield_body_name="bo_aserai_shields_b" recalculate_body="false" mesh="aserai_shields_b" using_tableau="true" culture="Culture.empire" weight="2.7" appearance="0.7" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="132" center_of_mass="0, 0.1, 0.1" hit_points="250" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="desert_oval_shield" name="{=Mb1hQRyT}Oval Shield" body_name="bo_cap_shield_aserai_infantary_a" shield_body_name="bo_shield_aserai_infantary_a" recalculate_body="false" mesh="shield_aserai_infantary_a" culture="Culture.empire" using_tableau="true" weight="3.2" appearance="1" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.035, 0.1, 0.1" hit_points="320" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="southern_oval_shield" name="{=8nNLS96w}Reinforced Oval Shield" body_name="bo_cap_shield_aserai_infantary_b" shield_body_name="bo_shield_aserai_infantary_b" recalculate_body="false" mesh="shield_aserai_infantary_b" culture="Culture.empire" using_tableau="true" weight="3.7" appearance="0.8" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.035, 0.1, 0.1" hit_points="360" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="emirs_oval_shield" name="{=G7AEWZ6c}Decorated Oval Shield" body_name="bo_cap_shield_aserai_infantary_c" shield_body_name="bo_shield_aserai_infantary_c" recalculate_body="false" mesh="shield_aserai_infantary_c" culture="Culture.empire" using_tableau="true" weight="4.2" appearance="0.7" Type="Shield" item_holsters="shield_oval:shield_4:shield_3:shield_2" has_lower_holster_priority="true" holster_position_shift="-0.04,-0.0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.035, 0.1, 0.1" hit_points="410" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <!-- VLANDIA -->

  <Item id="old_kite_shield" name="{=vXvuViMT}Makeshift Kite Shield" body_name="bo_cap_kite_shield_a" shield_body_name="bo_kite_shield_a" recalculate_body="false" mesh="kite_shield_a" culture="Culture.vlandia" using_tableau="true" weight="1.8" appearance="0.3" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="170" center_of_mass="0.0,0.05,0.05" hit_points="150" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="old_kite_sparring_shield" name="{=cDetN1Ao}Makeshift Kite Sparring Shield" body_name="bo_cap_kite_shield_a" shield_body_name="bo_kite_shield_a" recalculate_body="false" mesh="kite_shield_a" culture="Culture.vlandia" using_tableau="true" weight="1.8" is_merchandise="false" appearance="0.3" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="170" center_of_mass="0.0,0.05,0.05" hit_points="145" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="battered_kite_shield" name="{=MEOtMRxx}Battered Kite Shield" body_name="bo_cap_kite_shield_o" shield_body_name="bo_kite_shield_o" recalculate_body="false" mesh="kite_shield_o" culture="Culture.vlandia" using_tableau="true" weight="2.0" appearance="0.1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="110" center_of_mass="0.0,0.0,0.0" hit_points="175" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="worn_kite_shield" name="{=dacwWKE2}Worn Kite Shield" shield_body_name="bo_kite_shield_b" recalculate_body="false" body_name="bo_cap_kite_shield_b" mesh="kite_shield_b" culture="Culture.vlandia" using_tableau="true" weight="2.5" difficulty="0" appearance="0.3" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="3" thrust_damage="5" thrust_damage_type="Blunt" thrust_speed="82" speed_rating="83" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" hit_points="210" center_of_mass="0,-0.1,0.1" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="leather_bound_kite_shield" name="{=Ita1lG33}Leather Bound Kite Shield" body_name="bo_cap_kite_shield_c" shield_body_name="bo_kite_shield_c" recalculate_body="false" mesh="kite_shield_c" culture="Culture.vlandia" using_tableau="true" weight="3.3" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" center_of_mass="0.0,0.05,0.05" hit_points="240" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="studded_bound_kite_shield" name="{=hytuHaoA}Studded Bound Kite Shield" body_name="bo_cap_kite_shield_r" shield_body_name="bo_kite_shield_r" recalculate_body="false" mesh="kite_shield_r" culture="Culture.vlandia" using_tableau="true" weight="3.0" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0.0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="9" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="91" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="0.0,0.0,0.05" hit_points="270" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="reinforced_flat_kite_shield" name="{=A1zFbFta}Reinforced Flat Kite Shield" body_name="bo_cap_kite_shield_p" shield_body_name="bo_kite_shield_p" recalculate_body="false" mesh="kite_shield_p" culture="Culture.vlandia" using_tableau="true" weight="3.4" appearance="0.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="110" center_of_mass="0.0,0.0,0.0" hit_points="300" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="western_kite_shield" name="{=uqO6e6vN}Kite Shield" body_name="bo_cap_shield_vlandia_infantary_a" shield_body_name="bo_shield_vlandia_infantary_a" recalculate_body="false" mesh="shield_vlandia_infantary_a" culture="Culture.vlandia" using_tableau="true" weight="3.5" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.070,0.0,0.05" hit_points="340" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="western_kite_sparring_shield" name="{=lW3smDRu}Kite Sparring Shield" body_name="bo_cap_shield_vlandia_infantary_a" shield_body_name="bo_shield_vlandia_infantary_a" recalculate_body="false" mesh="shield_vlandia_infantary_a" culture="Culture.vlandia" using_tableau="true" weight="3.5" is_merchandise="false" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.070,0.0,0.05" hit_points="340" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="ironrim_kite_shield" name="{=WpdmIlU5}Ironrimed Kite Shield" body_name="bo_cap_shield_vlandia_infantary_a" shield_body_name="bo_shield_vlandia_infantary_b" recalculate_body="false" mesh="shield_vlandia_infantary_b" culture="Culture.vlandia" using_tableau="true" weight="3.7" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="-0.070,0.0,0.05" hit_points="360" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="reinforced_kite_shield" name="{=veI9RcR3}Reinforced Kite Shield" body_name="bo_cap_kite_shield_d" shield_body_name="bo_kite_shield_d" recalculate_body="false" mesh="kite_shield_d" culture="Culture.vlandia" using_tableau="true" weight="4.5" appearance="0.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" center_of_mass="0.0,0.05,0.05" hit_points="400" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="stronger_reinforced_kite_shield" name="{=OM9achAa}Reinforced Oaken Kite Shield" body_name="bo_cap_kite_shield_d" shield_body_name="bo_kite_shield_d" recalculate_body="false" mesh="kite_shield_d" culture="Culture.vlandia" using_tableau="true" weight="4.8" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="128" center_of_mass="0.0,0.05,0.05" hit_points="440" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="fortified_kite_shield" name="{=NFvuDpwG}Fortified Kite Shield" body_name="bo_cap_kite_shield_s" shield_body_name="bo_kite_shield_s" recalculate_body="false" mesh="kite_shield_s" culture="Culture.vlandia" using_tableau="true" weight="4.2" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.0,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="0.0,0.0,0.1" hit_points="450" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <Item id="pavise_shield" name="{=aVGSZhCN}Pavise Shield" body_name="bo_cap_kite_shield_e" shield_body_name="bo_kite_shield_e" recalculate_body="false" mesh="kite_shield_e" culture="Culture.vlandia" using_tableau="true" weight="7.0" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="118" center_of_mass="0.0,0.1,0.1" hit_points="550" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>



  <Item id="western_riders_kite_sparring_shield" name="{=VluRLqn8}Western Riders Kite Sparring Shield" body_name="bo_cap_shield_vlandia_cavalary_a" shield_body_name="bo_shield_vlandia_cavalary_a" recalculate_body="false" mesh="shield_vlandia_cavalary_a" culture="Culture.vlandia" using_tableau="true" weight="4.7" is_merchandise="false" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="85" center_of_mass="0.0,0.1,0.05" hit_points="235" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="battered_horsemans_kite_shield" name="{=kshM0xDc}Battered Horseman's Kite Shield" body_name="bo_cap_kite_shield_k" shield_body_name="bo_kite_shield_k" recalculate_body="false" mesh="kite_shield_k" culture="Culture.vlandia" using_tableau="true" weight="1.3" appearance="0.1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.0" hit_points="130" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="old_horsemans_kite_shield" name="{=8ndLVeN0}Wooden Kite Shield" body_name="bo_cap_kite_shield_f" shield_body_name="bo_kite_shield_f" recalculate_body="false" mesh="kite_shield_f" using_tableau="true" weight="1.5" culture="Culture.vlandia" appearance="0.3" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.035">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.05,0.0" hit_points="150" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="worn_horsemans_kite_shield" name="{=tYVrECy7}Makeshift Horsemans Kite Shield" body_name="bo_cap_kite_shield_g" shield_body_name="bo_kite_shield_g" recalculate_body="false" mesh="kite_shield_g" using_tableau="true" weight="2.0" culture="Culture.vlandia" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.035">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.0" hit_points="195" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="light_horsemans_kite_shield" name="{=O3TTXEFe}Light Cavalry Kite Shield" body_name="bo_cap_kite_shield_l" shield_body_name="bo_kite_shield_l" recalculate_body="false" mesh="kite_shield_l" using_tableau="true" weight="1.9" culture="Culture.vlandia" appearance="0.1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="2" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="103" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.0" hit_points="205" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="bound_horsemans_kite_shield" name="{=FxnFBhrF}Cavalry Kite Shield" body_name="bo_cap_kite_shield_h" shield_body_name="bo_kite_shield_h" recalculate_body="false" mesh="kite_shield_h" using_tableau="true" weight="2.3" culture="Culture.vlandia" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="8" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="94" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.1" hit_points="225">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item multiplayer_item="false" id="reinforced_horsemans_kite_shield" name="{=jqWBGBo7}Reinforced Cavalry Small Shield" body_name="bo_cap_kite_shield_j" shield_body_name="bo_kite_shield_j" recalculate_body="false" mesh="kite_shield_j" culture="Culture.vlandia" using_tableau="true" weight="2.7" difficulty="0" appearance="0.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_damage="5" thrust_damage_type="Blunt" thrust_speed="82" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" hit_points="265" center_of_mass="0, 0, 0" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="western_riders_kite_shield" name="{=RaTK0SBu}Western Riders Kite Shield" body_name="bo_cap_shield_vlandia_cavalary_a" shield_body_name="bo_shield_vlandia_cavalary_a" recalculate_body="false" mesh="shield_vlandia_cavalary_a" culture="Culture.vlandia" using_tableau="true" weight="3.0" appearance="1" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="85" center_of_mass="0.0,0.1,0.05" hit_points="300" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="ironrim_riders_kite_shield" name="{=dWr3nuBq}Reinforced Ironrimmed Kite Shield" body_name="bo_cap_shield_vlandia_cavalary_b" shield_body_name="bo_shield_vlandia_cavalary_b" recalculate_body="false" mesh="shield_vlandia_cavalary_b" culture="Culture.vlandia" using_tableau="true" weight="3.5" appearance="0.6" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="85" center_of_mass="0.0,0.1,0.05" hit_points="350" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="heavy_horsemans_kite_shield" name="{=kNDbSy6K}Reinforced Cavalry Kite Shield" body_name="bo_cap_kite_shield_n" shield_body_name="bo_kite_shield_n" recalculate_body="false" mesh="kite_shield_n" culture="Culture.vlandia" using_tableau="true" weight="4.0" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,-0.025">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" physics_material="wood_shield" weapon_length="78" center_of_mass="0.0,0.1,0.1" hit_points="400" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="chivalric_kite_shield" name="{=n3sz2k5j}Knights Kite Shield" body_name="bo_cap_shield_vlandia_cavalary_c" shield_body_name="bo_shield_vlandia_cavalary_c" recalculate_body="false" mesh="shield_vlandia_cavalary_c" culture="Culture.vlandia" using_tableau="true" weight="4.7" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="110" center_of_mass="0.0,0.1,0.05" hit_points="470" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <!-- STURGIA -->

  <Item id="sturgia_old_shield_b" name="{=nTjEUF9z}Crude Large Round Shield" body_name="bo_cap_sturgia_old_shield" shield_body_name="bo_sturgia_old_shield" recalculate_body="false" mesh="sturgia_old_shield_b" culture="Culture.sturgia" using_tableau="true" weight="3.3" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="0" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="200">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="northern_round_shield" name="{=6YCbEaHK}Northern Round Shield" body_name="bo_cap_shield_sturgia_infantary_a" shield_body_name="bo_cap_shield_sturgia_infantary_b" recalculate_body="false" mesh="shield_sturgia_infantary_b" culture="Culture.sturgia" using_tableau="true" weight="3.3" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="5" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="87" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-195.0,-90.0,-10.0" weapon_length="70" center_of_mass="0.0,0.065,0.05" hit_points="300">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="sturgia_old_shield_a" name="{=RddFH0BA}Iron Rimmed Large Round Shield" body_name="bo_cap_sturgia_old_shield" shield_body_name="bo_sturgia_old_shield" recalculate_body="false" mesh="sturgia_old_shield_a" culture="Culture.sturgia" using_tableau="true" weight="5.2" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="360">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="viking_round_shield" name="{=z62uDlbh}Norse Round Shield" body_name="bo_cap_shield_sturgia_infantary_a" shield_body_name="bo_shield_sturgia_infantary_a" recalculate_body="false" mesh="shield_sturgia_infantary_a" culture="Culture.sturgia" using_tableau="true" weight="4.6" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0.0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="6" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0.0,0.065,0.05" hit_points="380">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="sturgia_old_shield_c" name="{=EXLY9mEb}Reinforced Large Round Shield" body_name="bo_cap_sturgia_old_shield" shield_body_name="bo_sturgia_old_shield" recalculate_body="false" mesh="sturgia_old_shield_c" culture="Culture.sturgia" using_tableau="true" weight="5.8" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="400">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="strapped_round_shield" name="{=EXLY9mEb}Reinforced Large Round Shield" body_name="bo_cap_sturgia_shield_a" shield_body_name="bo_sturgia_shield_c" recalculate_body="false" mesh="sturgia_shield_c" culture="Culture.sturgia" using_tableau="true" weight="6.2" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="175.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="450">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="leather_round_shield" name="{=WYFDXE82}Large Round Shield" body_name="bo_cap_sturgia_shield_a" shield_body_name="bo_sturgia_shield_b" recalculate_body="false" mesh="sturgia_shield_b" culture="Culture.sturgia" using_tableau="true" weight="6.9" difficulty="0" appearance="1" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="7" thrust_speed="89" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="89" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0.15, 0" hit_points="500">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="heavy_round_shield" name="{=hRKmfw2H}Heavy Round Shield" body_name="bo_cap_sturgia_shield_a" shield_body_name="bo_sturgia_shield_a" recalculate_body="false" mesh="sturgia_shield_a" culture="Culture.sturgia" using_tableau="true" weight="7.0" difficulty="0" appearance="0.9" Type="Shield" item_holsters="shield_round:shield_4" has_lower_holster_priority="true" holster_position_shift="0,0,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="9" thrust_speed="86" thrust_damage="5" thrust_damage_type="Blunt" speed_rating="86" physics_material="wood_shield" item_usage="hand_shield" position="-0.02, 0.0, 0.0" rotation="-15.0,-90.0,-10.0" weapon_length="70" center_of_mass="0, 0, 0" hit_points="550">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" ForceAttachOffHandPrimaryItemBone="true" HeldInOffHand="true" />
  </Item>

  <Item id="northern_scouts_shield" name="{=rifv0h0H}Northern Cavalry Shield" body_name="bo_cap_shield_sturgia_cavalary_a" shield_body_name="bo_cap_shield_sturgia_cavalary_a" recalculate_body="false" mesh="shield_sturgia_cavalary_a" culture="Culture.sturgia" using_tableau="true" weight="3.5" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="6" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="101" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="78" center_of_mass="0.0,0.1,0.05" hit_points="260" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="northern_horsemans_shield" name="{=BmHJmxXz}Reinforced Northern Cavalry Shield" body_name="bo_cap_shield_sturgia_cavalary_b" shield_body_name="bo_shield_sturgia_cavalary_b" recalculate_body="false" mesh="shield_sturgia_cavalary_b" culture="Culture.sturgia" using_tableau="true" weight="4.2" appearance="0.7" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="78" center_of_mass="0.0,0.1,0.05" hit_points="320" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>


  <!-- KHUZAIT -->


  <Item id="tribal_steppe_shield" name="{=pmabPgC0}Tribal Steppe Shield" body_name="bo_cap_shield_khuzait_cavalary_a" shield_body_name="bo_shield_khuzait_cavalary_a" recalculate_body="false" mesh="shield_khuzait_cavalary_a" culture="Culture.khuzait" using_tableau="true" weight="2.5" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="200" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="decorated_steppe_shield" name="{=iE9JNuZI}Eastern Cavalry Light Shield" body_name="bo_cap_shield_khuzait_cavalary_b" shield_body_name="bo_shield_khuzait_cavalary_b" recalculate_body="false" mesh="shield_khuzait_cavalary_b" culture="Culture.khuzait" using_tableau="true" weight="3.5" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="260" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="steppe_guardian_shield" name="{=8UMQ8ocB}Eastern Cavalry Shield" body_name="bo_cap_shield_khuzait_cavalary_d" shield_body_name="bo_shield_khuzait_cavalary_d" recalculate_body="false" mesh="shield_khuzait_cavalary_d" culture="Culture.khuzait" using_tableau="true" weight="4.0" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="320" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="noyans_shield" name="{=3TAnl7hb}Decorated Eastern Shield" body_name="bo_cap_shield_khuzait_cavalary_c" shield_body_name="bo_shield_khuzait_cavalary_c" recalculate_body="false" mesh="shield_khuzait_cavalary_c" culture="Culture.khuzait" using_tableau="true" weight="4.7" appearance="0.9" Type="Shield" item_holsters="shield_kite:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.05,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="metal_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="60" center_of_mass="-0.0,0.075,0.05" hit_points="400" item_modifier_group="shield_metal">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="eastern_wicker_shield" name="{=pEaYQqG9}Wicker Square Shield" body_name="bo_cap_shield_khuzait_infantary_a" shield_body_name="bo_shield_khuzait_infantary_a" recalculate_body="false" mesh="shield_khuzait_infantary_a" culture="Culture.khuzait" using_tableau="true" weight="3.5" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="-0.0,0.25,0.05" hit_points="230" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="stronger_eastern_wicker_shield" name="{=F9HQABfN}Reinforced Wicker Square Shield" body_name="bo_cap_shield_khuzait_infantary_a" shield_body_name="bo_shield_khuzait_infantary_a" recalculate_body="false" mesh="shield_khuzait_infantary_a" using_tableau="true" culture="Culture.khuzait" weight="4.2" appearance="1" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="90" center_of_mass="-0.0,0.25,0.05" hit_points="280" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="footmans_wicker_shield" name="{=1w5StEM1}Wicker Shield" body_name="bo_cap_shield_khuzait_infantary_a" shield_body_name="bo_shield_khuzait_infantary_b" recalculate_body="false" mesh="shield_khuzait_infantary_b" culture="Culture.khuzait" using_tableau="true" weight="5.3" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="95" center_of_mass="-0.0,0.25,0.05" hit_points="320" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

  <Item id="stronger_footmans_wicker_shield" name="{=OIcwZGmC}Reinforced Wicker Shield" body_name="bo_cap_shield_khuzait_infantary_a" shield_body_name="bo_shield_khuzait_infantary_b" recalculate_body="false" mesh="shield_khuzait_infantary_b" culture="Culture.khuzait" using_tableau="true" weight="6.0" appearance="0.7" Type="Shield" item_holsters="shield:shield_2:shield_3:shield_4" has_lower_holster_priority="true" holster_position_shift="-0.1,-0.1,0.01">
    <ItemComponent>
      <Weapon weapon_class="LargeShield" body_armor="1" thrust_speed="82" thrust_damage_type="Blunt" speed_rating="82" physics_material="wood_shield" item_usage="shield" position="0.0, 0.00, 0.00" rotation="0.0,10.0,40.00" weapon_length="95" center_of_mass="-0.0,0.25,0.05" hit_points="360" item_modifier_group="shield_wood">
        <WeaponFlags CanBlockRanged="true" HasHitPoints="true" />
      </Weapon>
    </ItemComponent>
    <Flags WoodenParry="true" HeldInOffHand="true" ForceAttachOffHandSecondaryItemBone="true" />
  </Item>

</Items>